Starting a gaming project, as a director, feels a bit like diving into a new world.
The first instinct is always to try to leave something personal, to make a statement.
But when those characters and that world belong to a well-known franchise, that challenge comes with a huge responsibility: preserving the experience and emotions of every user as the project transitions into a new form.
And if the franchise in question is Final Fantasy—so iconic, beloved, and lived firsthand by millions around the world—any sense of pride quickly gives way to vertigo.
Its aesthetics have shaped the collective imagination of the last 30 years. Its world has been the backdrop for countless adventures, quests, and conflicts, pushing far beyond the boundaries of gaming to spill into cinema, literature, and many other mediums.
The idea of capturing and distilling so much passion into a few audiovisual pieces lasting only a handful of seconds might sound overwhelming.
But the truth is that the world of FF welcomed us with open arms. From the very first moment, we felt at home—sitting with our characters around a warm summer campfire, telling and retelling the stories the game has to share.
Throughout this journey, our most essential tools have been respect and affection for the franchise, combined with the talent and the technical and artistic mastery of the Gizmo team.
They spared no effort in chiseling even the most imperceptible detail—every weapon resting against a ruin, every leaf in the magical landscape surrounding the fire, every feather on our beloved Chocobos and Moogles.
The main technical challenge was replacing one of the actors with a CG armor for 90% of the shots—a suit worn and majestic at the same time, a witness to a thousand battles, shining in the firelight with staggering realism.
We’re incredibly proud of our vision for the floating city of Nym, and we can’t wait to visit it again—to dive once more into the infinite universe of Final Fantasy.